Game [[ gameState.subtitleText ]] at [[ gameState.subtitleTime | secsToLocaleTimeString ]]

Note: Your clock is [[ this.serverClientDelta > 0 ? 'behind' : 'ahead of' ]] the game's by [[ serverClientAbsDelta | toHMSWords ]]. What's this?

[[ roundProgressBar.label ]]

[[ roundProgressBar.elapsed | toHMS ]] / [[ roundProgressBar.total | toHMS ]]

Game Time Elapsed

[[ gameProgressBar.elapsed | toHMS ]] / [[ gameProgressBar.total | toHMS ]]

Stun Timer

[[ stunElapsed | toHMS ]] / [[ stun.length | toHMS ]]

Note: The head judge may choose to report a score for each team rather than a number of flags.

Total per side: [[ displayGame ? flags.perTeam : 0 ]]

Red has: [[ flags.numRed.toLocaleString() ]]

Yellow has: [[ flags.numYellow.toLocaleString() ]]

Team scores hidden

Note: Messages sent while the browser is inactive may not appear.
Messages sent before game start are grey, during setup are blue, during game play are green, and after game end are red.

Time Message
No messages
[[ message.time | secsToLocaleTimeString ]] [[ message.body ]]