Game [[ gameState.subtitleText ]] at [[ gameState.subtitleTime | secsToLocaleTimeString ]]
Note: Your clock is [[ this.serverClientDelta > 0 ? 'behind' : 'ahead of' ]] the game's by [[ serverClientAbsDelta | toHMSWords ]]. What's this?
[[ roundProgressBar.label ]]
[[ roundProgressBar.elapsed | toHMS ]] / [[ roundProgressBar.total | toHMS ]]
Game Time Elapsed
[[ gameProgressBar.elapsed | toHMS ]] / [[ gameProgressBar.total | toHMS ]]
[[ stunElapsed | toHMS ]] / [[ stun.length | toHMS ]]
Note: The head judge may choose to report a score for each team rather than a number of flags.
Note: Messages sent while the browser is inactive may not appear.
Messages sent before game start are grey, during setup are blue, during game play are green, and after game end are red.
|[[ message.time | secsToLocaleTimeString ]]||[[ message.body ]]|